All evidence was logged in my notebook, and would be marked if it needed additional action, such as questioning a suspect or analyzing it.Īs with many games of this type puzzles are a core part of the gameplay. Once inspected an icon would change color, which made it easy to find new clues, or tell when I was missing a clue in a larger area. Some, like for instance a body, would zoom the camera in so I could inspect multiple areas. While examining a crime scene icons indicated items or areas I could interact with. Finding it is a part of any detective game, and Crimes and Punishments is no different. Platform: PC, PS3, Xbox 360, PS4, Xbox One Once evidence it found it must be examined, put into context and then interpreted, and once that was all done I was left with the choice of how to handle my findings. There is a depth to it that I don’t find in other games of the genre, and solving a case involves much more than just finding all of the clues, solving a few puzzles and watching some cutscenes. While the number is not big the cases are impressively detailed, and generally took me a couple of hours each to finish. Players once again take control of Holmes as he tackles six cases in 1890s London. It can occasionally be a touch clunky, but it’s a terrific experience that mystery and detective fans shouldn’t miss. Sherlock Holmes: Crimes and Punishments takes that formula to the next level, giving players the freedom to interpret evidence in different ways, leading to multiple possible conclusions to each case. I especially liked the way it surfaced different elements of the investigative process, like analyzing evidence and putting clues together, that other games in the genre would have glossed over. The Testament of Sherlock Holmes was my first exposure to Frogwares’ series following the famous detective, and despite some issues it really clicked with me.
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